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Mobile Game Customisation
Procedural City Generation
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Virtual Cinematography
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Graphics and Gaming Group News

New Website

Sunday , 25th November 2012

As is immediately obvious, we haven't been updating this website recently and it's very much out of date. We are currently working on getting a new site up and running which will contain details of everything we have been up to recently.

Graduation

Wednesday , 17th November 2010

Congratulations to Leonie Troy who is the latest graduate of the Graphics and Gaming group. She recently completed her M.Eng. by research and graduated earlier this month.

New Researcher

Thursday , 16th December 2008

We are delighted to be able to report that we have a new researcher on board who just joined us last week. Sonali Patil has taken up the position on the Virtual Cinematography for Driving Applications project and will be working with us for the next two years. Further details on the work that Sonali will be engaged in will appear on the site soon.

Research Vacancy

Thursday , 12th June 2008

We are still inviting applications for a new research post that is available. The researcher will work on the Virtual Cinematography for Driving Applications Situated in Procedurally Generated 3D Environments project, which we recently obtained funding for. The post is for 2 years and the researcher will register for a research M.Sc. as part of the work. A monthly grant is paid and all fees and related expenses are covered. Full information on the post and details about how to apply can be found by contacting Hugh McCabe.

New Project and New Researcher

Friday , 4th April 2008

We have a new researcher on board. Leonie Troy is working on a new project jointly funded by the EU SECASE (Software Engineering CASE studies) initiative and ITB. Leonie will be working on developing educational resources targetted at localisation of mobile gaming applications. More information about the project can be found here.

Paper Presentations

Wednesday , 30th January 2008

Towards the end of 2007 our postgraduate students presented two papers on our ongoing work on Procedural City Generation. George Kelly presented a paper entitled CityGen: An Interactive System for Procedural City Generation at the Fifth International Conference on Computer Game Design and Technology in Liverpool back in November. Just before Christmas, Graham Whelan presented Towards Procedural Generation of Buildings for an Interactive City Generation System at the Eurographics Ireland Chapter Workshop in UCD

ITB Selected for Emergent Academic Program

Monday , 24th September 2007

ITB has been selected to become part of Emergent Game Technologies Academic Program. Emergent are the creators of the GameBryo game engine which has been used to create many well-known titles. The Academic Program gives selected institutions full access to Emergent products for research and teaching purposes. This is a fantastic opportunity for the Graphics and Gaming Group as it allows us to conduct research projects using a fully-featured professional game development environment. We look forward to fruitful future collaboration with Emergent.

emergent logo

SIGGRAPH 2007

Monday , 20th August 2007

George Kelly and Graham Whelan recently returned from the SIGGRAPH 2007 conference in San Diego where George presented a poster on his procedural city generation work. The poster can be downloaded here.

New Research Funding Obtained

Monday , 9th July 2007

We are delighted to announce that funding for a new research project has recently been granted. The project will investigate the use of Virtual Cinematography in the context of a procedurally generated urban environment and represents a continuation of various strands of research being carried out here over the last few years. The funding was obtained from the Strand 1 Postgraduate R&D Skills Programme administered by the Council of Directors of the Institutes of Technology. It will employ one postgraduate researcher for a period of two years and we will be advertising to fill this position in September.

Video Uploads

Tuesday , 15th May 2007

We have just uploaded some new videos demonstrating the current implementations of the Procedural City Generation and Automatic Bulding Generation projects. You can view these videos directly by clicking on the image links to the right. For full information and context please visit the relevant project pages here and here.

Talk by Peter Lynch

Wednesday , 24th April 2007

Peter Lynch, who is CEO of Eirplay Games will be visiting ITB on Tuesday May 1st to give a talk about developing games with Java for mobile devices. It takes place in F025 from 3-4pm and all are welcome to attend.

New Member

Thursday , 7th December 2006

We have another new member of the group. Mark Cummins is a Computing lecturer at ITB who has recently started studying for a Ph.D. under the supervision of Matt Smith. Mark is going be working on the development of serious training games for safety applications.

New Researcher

Monday , 27th November 2006

We have been joined by a new postgraduate researcher, Graham Whelan. Graham is going to be working on the Automatic Building Generation project. Graham is a physics graduate from Trinity College Dublin and also has several years experience working in the UK games industry.

Graphics and Gaming Group at Science Week 2006

Wednesday, 16th November 2006

The Graphics and Gaming Group are contributing to Science Week this week (15th and 16th November) by providing an interactive showcase of computer graphics and games concepts at the ITB campus. Visiting primary and secondary school students will be able to try out hands-on demos of various computer graphics and game applications. These activities were created by Matt Smith. Full details of Science Week at ITB can be found on the main ITB website.

Double Graduation

Wednesday, 16th November 2006

Last Friday we had a double graduation of postgraduate students from the Graphics and Gaming Group. Both James Kneafsey and Ross Graham were conferred with their M.Sc. degrees. Congratulations to Ross and James and we wish them every success in their new careers.

Virtual Cinematography Project Concludes

Friday, 19th October 2006

Our project on virtual cinematography has now concluded. James Kneafsey's thesis describing the work in detail has been submitted and passed and is now available for download from our publications page. Hugh McCabe recently presented a paper describing the results of the project at the Games 2006 Conference in Portugal which you can also access on our publications page.

Older news as well...

image of 3D campus

About Us

The School of Informatics and Engineering at ITB has established an active research group focussed on the areas of computer graphics and gaming. We believe that the games industry provides an ideal application area for many academic research disciplines of interest to the School as it incorporates aspects of computer science, multimedia, engineering, languages, human-computer interaction, artificial intelligence, and mathematics.

So far we have been awarded funding for five research projects and have also incorporated games development into the undergraduate work of our computing students - both as a means of enhancing programming and multimedia skills and as an application area for final year projects.

We presently have three academic staff members and a number of postgraduate students and undergraduate students involved in the research group. More information about our projects can be found by clicking the project links on the left hand side and you can also read some of our publications here.